AI Insights · Timothy · January 2026
Cannabis Games on iOS: Egypt's Top Performers in Q4 2025
Explore the performance trends of the top five cannabis games on iOS in Egypt during Q4 2025, highlighting downloads, revenue, and active user metrics.
The fourth quarter of 2025 saw varying performances among the top cannabis games on iOS in Egypt. Here's a detailed look at their trends, based on data from Sensor Tower.
Bud Farm: Idle Tycoon Game from LDRLY showed a notable peak in weekly revenue, reaching around $105 in early October, before steadily declining to $9 by the end of December. Weekly downloads fluctuated, peaking at 36 in October and then dropping to a mere 1 by year-end. Active users started at 34 and increased to 51 in mid-November, but gradually decreased to 20 by the end of the quarter.
Hempire - Weed Growing Game had a relatively stable revenue pattern, peaking at $22 in mid-December. Downloads were minimal but saw a slight rise to 5 by the end of December. Active users showed a gradual decline from 38 to 31 over the quarter.
Weed Inc: Idle Tycoon by Metamoki Inc. experienced variable revenue, with highs of $18 in December. Downloads were sparse, with a brief spike to 4 in late November. Active users were minimal, recorded only in late November and early December.
Cheech and Chong Bud Farm also from LDRLY, had a notable surge in downloads, peaking at 35 in late October. Revenue saw a brief increase in December, reaching $11. Active users peaked at 26 in late October before declining to 10 by the end of the year.
Finally, Weed Firm 2: Back To College from Ludum LLC, experienced a download peak of 30 in early October. Revenue started small, with a peak of $6 in October. Active users fluctuated but remained around 30 by the end of December.
These insights reflect the dynamic landscape of cannabis-themed games in Egypt, showcasing varying trends in user engagement and monetization. For more detailed analytics, visit Sensor Tower.