AI Insights · Timothy · January 2026
Top Boxing Games on iOS in Turkey: Q4 2025 Performance
Explore the performance of the top boxing games on the iOS platform in Turkey during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the boxing games sector on the iOS platform in Turkey saw varied performances across the top five applications. Here's a closer look at each game's performance based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. demonstrated a remarkable increase in weekly downloads, starting from around 815 and peaking at 1.98K by the end of December. Weekly revenue fluctuated, beginning at approximately $361 and closing at $352. Active users also rose significantly, from about 1.8K to 3.4K.
WWE 2K25: Netflix Edition showed a strong start with downloads at 3.6K in its launch week, though this declined to 692 by the end of the quarter. Revenue varied slightly, starting at $114 and ending at $82. Active users saw a decrease from 2K to 1.2K.
I, The One - Fighting Games experienced a steady increase in active users, reaching 2.5K from an initial 561. Downloads grew from 353 to 804, while revenue remained modest, rising from $37 to $49 by the quarter's end.
For Boss Fight., a notable growth in active users was observed, starting at 3.2K and increasing to 4.2K. Downloads fluctuated, ending at 1.1K, while revenue saw a late surge in December, closing at $89.
Finally, MFC - Midnight Fight Club witnessed a consistent increase in active users, reaching 1.8K from 1.2K. Downloads showed a gradual rise, ending at 701, with revenue peaking at $61 mid-December.
These insights provide a snapshot of the boxing games landscape in Turkey and highlight the diverse performance trends among top applications. For more detailed analytics, further insights are available at Sensor Tower.