AI Insights · Timothy · January 2026
Top Boxing Games on iOS in South America, Q4 2025
Explore the performance of top boxing games on iOS in South America during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the boxing games category on iOS in South America showcased interesting trends. According to data from Sensor Tower, here's a closer look at the top five performing apps.
Real Boxing 2 by Vivid Games S.A. experienced a significant surge in weekly downloads, starting at around 4.1K and peaking at 5.2K by the end of December. Revenue fluctuated, reaching its highest at $348 in the final week. Weekly active users initially increased from 6.9K to a high of 12.6K before descending to 6.9K.
Boss Fight. from BoomBit, Inc. saw an upward trend in downloads, concluding the quarter at 5.5K. Revenue spiked to $136 in late December, while active users consistently increased, reaching nearly 23.5K.
MFC - Midnight Fight Club by MIDNIGHT GAMES S.R.L. had a steady download rate, ending at 1.6K. Revenue remained modest, peaking at $58 early in the quarter. Active users saw a slight rise, finishing at 4.2K.
WWE 2K25: Netflix Edition from Netflix, Inc. showed a decline in downloads from 5.5K to 675. Revenue decreased to $12 towards the end, while active users saw a drop from 3.2K to 1.3K.
I, The One - Fighting Games by Azur Interactive Games Limited had a consistent download pattern, peaking at 1.3K before tapering off. Revenue was stable, with a slight peak at $29 mid-quarter. Active users ended on a positive note, climbing to 2K.
For more insights into these trends, visit Sensor Tower.