AI Insights · Timothy · January 2026
Top 5 Boxing Games on iOS in Sweden: Q4 2025 Performance
Explore the performance trends of the top boxing games on iOS in Sweden during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the top boxing games on iOS in Sweden showcased varying performance trends in terms of downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited saw fluctuating weekly downloads, peaking at 254 in late October. The game ended the year with a slight dip to 149 downloads. Weekly active users started at 155 and rose to 383 by the end of December. Revenue remained minimal, with a small spike to $20 in the second-to-last week of December.
Boss Fight., developed by BoomBit, Inc., experienced an increase in weekly active users, reaching 1.4K by the year's end. Downloads varied, starting at 64 and concluding at 182. Revenue was modest, with a brief peak of $16 in late October.
Real Boxing 2 from Vivid Games S.A. showed a steady download trend, with numbers ranging from 17 to 178 throughout the quarter. Active users also saw growth, ending at 138. Revenue had a high point at $63 in early October, with fluctuations throughout the quarter.
Real Wrestling Championship did not generate revenue but saw an increase in downloads toward the end of December, reaching 121. Active users also rose, peaking at 216.
MFC - Midnight Fight Club maintained steady downloads, peaking at 102 in late December. Active user numbers ended at 179, showing consistent growth throughout the quarter.
For further insights and detailed analytics, visit Sensor Tower.