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AI Insights · Timothy · December 2025

Top Boxing Games on iOS in Oceania Q4 2025

Explore the performance of the top boxing games on iOS in Oceania during Q4 2025, focusing on downloads, revenue, and active users.

Top Boxing Games on iOS in Oceania Q4 2025

In the fourth quarter of 2025, the iOS platform in Oceania saw a diverse performance across the top boxing games. This analysis, based on data from Sensor Tower, highlights key trends in downloads, revenue, and active users for the leading titles.

WWE 2K25: Netflix Edition from Netflix, Inc. experienced fluctuating weekly revenue, starting at approximately $89 and decreasing to $21 by the end of December. Downloads showed a downward trend, beginning at 3.2K and declining to 540. Active users also decreased from 1.8K to 936 over the quarter.

Boss Fight. by BoomBit, Inc. demonstrated a steady increase in weekly revenue, peaking at $66 in mid-December. Downloads rose significantly, starting at 213 and reaching 733 by the end of the quarter. Active users followed a similar upward trend, increasing from 332 to 678.

Real Boxing 2, published by Vivid Games S.A., showed a consistent weekly revenue with a peak of $358 at the end of December. Downloads increased from 321 to 505, while active users grew from 1.4K to 1.6K.

I, The One - Fighting Games from Azur Interactive Games Limited saw a rise in weekly revenue, reaching $102 just before the year-end. Downloads increased from 220 to 371, and active users peaked at 934 before slightly declining to 888.

Finally, the Real Wrestling Championship showed no revenue, but downloads rose from 182 to 271 before ending at 181. Active users saw an increase from 448 to 586 before concluding the quarter at 515.

These insights provide a snapshot of the competitive landscape of boxing games on iOS in Oceania. For more detailed insights, Sensor Tower remains a valuable resource.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2025