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AI Insights · Timothy · January 2026

Top Boxing Games on iOS in the Netherlands: Q4 2025 Performance

Explore the performance of the top boxing games on iOS in the Netherlands during Q4 2025, as tracked by Sensor Tower.

Top Boxing Games on iOS in the Netherlands: Q4 2025 Performance

In the fourth quarter of 2025, the performance of boxing games on iOS in the Netherlands showcased varied trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the top five boxing games.

Boss Fight. by BoomBit, Inc. experienced fluctuating weekly downloads, beginning at 251K and peaking at 325K in early October. The game saw an increase in weekly active users from 2.5K to 2.8K by the end of December. Revenue remained inconsistent, with notable peaks of $11 and $13 in December.

Real Boxing 2 from Vivid Games S.A. had a significant revenue spike, reaching $341 in early November. Downloads were strong initially, with a decline mid-quarter, before recovering to 140K in late December. Active users showed an upward trend towards the end of the quarter, closing at 222.

WWE 2K25: Netflix Edition launched by Netflix, Inc. in mid-November, saw initial weekly downloads of 418K, with active users starting at 258. Revenue peaked at $36 in late December, despite a decline in active users to 178.

MFC - Midnight Fight Club by MIDNIGHT GAMES S.R.L. maintained steady weekly downloads throughout the quarter, peaking at 164K in December. Active users gradually increased from 227 to 344 by the quarter's end.

I, The One - Fighting Games showed a consistent trend in active users, achieving a high of 377 by December. Downloads fluctuated, with a notable peak of 183K in October.

For more insights and detailed data, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026