AI Insights · Timothy · January 2026
Top Boxing Games on iOS in the Middle East: Q4 2025 Performance
Explore the performance trends of top boxing games on iOS in the Middle East during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the iOS boxing games category in the Middle East showcased varied trends across the top five applications. Here’s a detailed look at their performance.
I, The One - Fighting Games from Azur Interactive Games Limited saw a diverse quarter. Weekly revenue fluctuated, peaking at approximately $166 in early November and closing the year at $157. Downloads experienced a significant rise mid-quarter, hitting a high of 2.5K in early December. Active users followed a similar upward trend, reaching over 5K in November before stabilizing around 3.7K by the year's end.
Real Wrestling Championship maintained a steady presence with no reported revenue. However, downloads increased notably in December, peaking at over 2K weekly. Active users also showed consistent growth, culminating in over 5.2K by the end of the quarter.
WWE Mayhem by Reliance Games exhibited varied revenue trends, with a notable peak of $972 in early December. Downloads rose steadily, reaching a high of 1.9K in late December. Active users remained robust, consistently surpassing 12K towards the end of the quarter.
WWE 2K25: Netflix Edition had a dynamic debut with an initial revenue of $411, tapering to $195 by the end of December. Downloads started strong at 6.1K but gradually declined to 1.2K. Active user numbers mirrored this trend, decreasing from 3.5K to just under 2K.
Finally, Boss Fight. by BoomBit, Inc. experienced a modest revenue stream, with a small peak of $134 in early October. Downloads fluctuated, ending the year on a high note with 1.7K. Active users steadily increased, reaching over 2K by December.
These insights are based on data from Sensor Tower, where more detailed analysis can be explored.