AI Insights · Timothy · January 2026
Top 5 Boxing Games on iOS in Latin America Q4 2025
Explore the performance trends of the top boxing games on iOS in Latin America during Q4 2025, featuring download, revenue, and active user data from Sensor Tower.
In the fourth quarter of 2025, the top boxing games on the iOS platform in Latin America showcased diverse performance trends. Here's a breakdown of the top five games based on their weekly downloads, revenue, and active users.
Real Boxing 2 from Vivid Games S.A. saw a consistent increase in weekly revenue, ending the quarter at approximately $496. Weekly downloads peaked at 7.8K in the final week of December, while active users started at 10.4K and decreased to 10.7K by the end of the quarter.
WWE 2K25: Netflix Edition experienced a decline in weekly revenue, starting from $179 and dropping to $64. Downloads decreased significantly, beginning at 15.7K and ending at 1.8K. Active users followed a similar downward trend, from 9.4K to 3.4K.
Boss Fight. by BoomBit, Inc. had a notable revenue increase at the end of December, reaching $136, although it was generally low throughout the quarter. Downloads surged to 8.5K in the final week. Active users grew steadily, starting at 23.3K and ending the quarter at 37.8K.
MFC - Midnight Fight Club maintained low revenue figures, with a slight peak of $25. Downloads showed a moderate increase towards the end of the quarter, peaking at 2.1K. Active users rose slightly from 5.4K to 5.6K.
I, The One - Fighting Games displayed a stable revenue pattern, peaking at $52 mid-December. Downloads were relatively consistent, with a slight peak of 2.1K. Active users fluctuated, ending the quarter at 4.6K.
These insights are powered by Sensor Tower, providing a comprehensive view of app performance in the region. For more detailed analytics, visit Sensor Tower's website.