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AI Insights · Timothy · January 2026

Top Boxing Games on iOS in Italy: Q4 2025 Performance

Explore the performance trends of the top boxing games on iOS in Italy during Q4 2025, with insights on downloads, revenue, and active users.

Top Boxing Games on iOS in Italy: Q4 2025 Performance

In the fourth quarter of 2025, the top boxing games on iOS in Italy showcased varied performance trends. According to Sensor Tower data, these apps experienced fluctuations in weekly downloads, revenue, and active users.

WWE 2K25: Netflix Edition saw a notable decrease in weekly downloads, starting at approximately 3.2K and dropping to 498 by the end of December. Revenue followed a similar downward trajectory, with a peak at $70 in the first week, declining to $5 by the end of the quarter. Active users also decreased from 1.8K to 860.

Boss Fight. experienced a spike in downloads towards the end of the quarter, reaching 1.6K in the final week. Revenue showed a resurgence in December, peaking at $25, while active users increased steadily, closing the quarter at nearly 9.9K.

Real Boxing 2 maintained consistent download rates throughout the quarter, with a slight increase to 712 by the end. Revenue saw fluctuations, with a peak of $262 mid-quarter. Active users grew from 758 to 1.1K.

I, The One - Fighting Games showed significant growth in downloads, from 100 up to 605. Revenue increased modestly, peaking at $31. The active user base also expanded, ending the quarter at 1.3K.

Finally, MFC - Midnight Fight Club saw stable downloads, with a gradual climb to 346. Despite zero revenue reported, active users increased steadily, reaching 901 by December.

These insights provide a snapshot of the competitive landscape for boxing games on iOS in Italy. For more detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026