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AI Insights · Timothy · January 2026

Top 5 Boxing Games on iOS in Europe: Q4 2025

Discover the performance trends of the top boxing games on iOS in Europe during Q4 2025, including download, revenue, and active user metrics.

Top 5 Boxing Games on iOS in Europe: Q4 2025

In the fourth quarter of 2025, the top boxing games on iOS in Europe showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each app fared:

Boss Fight. from BoomBit, Inc. saw a significant rise in weekly downloads, peaking at around 16.9K in the last week of December. Revenue fluctuated, reaching $370 in the same period, while weekly active users climbed steadily from 63.3K to 88.7K by the end of the quarter.

Real Boxing 2 by Vivid Games S.A. experienced a consistent increase in downloads, culminating at approximately 11.2K in late December. Revenue remained stable, with notable growth to $3.5K in the final week. Active users grew from 10.6K to 21.3K, indicating a strong user engagement.

WWE 2K25: Netflix Edition launched by Netflix, Inc., recorded an initial surge in downloads with 30.5K in its first week, followed by a decline to 5.5K. Revenue showed a downward trend, settling at $291 by the end of the quarter. Active users decreased from 17.7K to 9.1K over the same period.

I, The One - Fighting Games from Azur Interactive Games Limited demonstrated steady growth in both downloads and active users. Downloads peaked at 8.1K in early December, while active users increased from 15.2K to 28.2K. Revenue saw a modest rise, ending at $365.

MFC - Midnight Fight Club by MIDNIGHT GAMES S.R.L. experienced a gradual increase in downloads, reaching 7.5K in the last week. Revenue showed upward momentum, peaking at $261. Active users consistently grew, culminating at 17.8K.

These insights illustrate the dynamic landscape of boxing games on iOS in Europe. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026