AI Insights · Timothy · January 2026
Top 5 iOS Boxing Games in Germany: Q4 2025 Performance
Explore the performance trends of the top 5 iOS boxing games in Germany during Q4 2025, with insights into downloads, revenue, and active users.
In the fourth quarter of 2025, the performance of the top iOS boxing games in Germany showcased diverse trends in downloads, revenue, and active user engagement. Here’s a closer look at each app's performance, as provided by Sensor Tower.
Boss Fight. by BoomBit, Inc. saw a significant increase in weekly downloads, peaking at 2.2K in the final week of December. The app's revenue fluctuated, reaching a high of $98 during the week of December 8. Weekly active users rose consistently, climbing from 7.9K to 12.2K by the end of the quarter.
WWE 2K25: Netflix Edition from Netflix, Inc. experienced a decline in weekly downloads from 3K at launch to 582 by the end of December. Revenue saw modest peaks, with the highest at $41 in mid-December. Active users decreased steadily from 1.9K to just under 1K.
Real Boxing 2 by Vivid Games S.A. maintained steady downloads, with a notable spike to 1.1K in late December. Revenue increased towards the quarter's end, peaking at $289. The app's active users showed a significant rise, reaching 1.4K in the final weeks.
I, The One - Fighting Games from Azur Interactive Games Limited observed a steady climb in downloads, peaking at 973 in the week before Christmas. Revenue remained relatively stable, with small fluctuations, reaching $61 at the end of December. Active users increased to nearly 3K mid-December before settling at 2.7K.
Finally, MFC - Midnight Fight Club by MIDNIGHT GAMES S.R.L. experienced a gradual increase in downloads, peaking at 621 in late December. Revenue was modest, with a high of $25 in the final week. Active users grew steadily, ending the quarter at 1.4K.
For more detailed insights into these trends, visit Sensor Tower.