AI Insights · Timothy · January 2026
Top Boxing Games on iOS in Czech Republic Q4 2025
Discover the performance trends of the top boxing games on iOS in the Czech Republic during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the iOS boxing game category in the Czech Republic showcased varied performance across its top contenders. Here’s a look at the trends for each app.
Boss Fight. from BoomBit, Inc. saw a gradual increase in weekly downloads, starting at around 82 and peaking at 181 by the end of December. The app registered its first revenue of $15 in the final week of the quarter. Weekly active users rose steadily, reaching 1,025 by the end of the year.
Real Boxing 2 by Vivid Games S.A. experienced fluctuations in weekly revenue, with a high of $171 in the last week of December. Downloads also increased, culminating in 182 in the same period. The app's active users grew significantly, ending the quarter at 244.
MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. had consistent weekly downloads, with a spike to 154 in late December. Revenue was sporadic but reached $30 in early December. Active users saw a notable increase, rising to 271 by the quarter's close.
I, The One - Fighting Games by Azur Interactive Games Limited showed a downward trend in revenue, starting at $56 and dropping to $10 by year-end. Downloads varied, peaking at 103 in early December. Active users peaked at 224 in late October before stabilizing around 140.
Real Boxing: KO Fight Club, another offering from Vivid Games S.A., maintained stable downloads with a high of 71 in the last weeks of December. Revenue fluctuated, ending at $66. Active users increased to 54 in late December.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored.