AI Insights · Timothy · January 2026
Top Boxing Games on iOS in Australia: Q4 2025 Overview
Explore the performance trends of the top boxing games on iOS in Australia during Q4 2025, highlighting downloads, revenue, and active user data from Sensor Tower.
In Q4 2025, the boxing game genre on iOS in Australia showcased varied performance metrics among the top five applications. These insights, sourced from Sensor Tower, reveal significant trends in downloads, revenue, and active users.
WWE 2K25: Netflix Edition launched in mid-November and saw its weekly downloads start at around 2.7K, decreasing steadily to 458 by the end of December. Revenue started at $61 and fluctuated throughout the quarter, peaking at $47 before ending the year at $21. Active users initially rose from 1.5K to 1.7K but then declined to 781.
Real Boxing 2 maintained a relatively stable trend in weekly downloads, peaking at 420 in late December. Revenue started at $491, dropping to its lowest at $79, then recovering to $319 by the year's end. Active users saw a gradual increase from 1.2K to 1.3K over the quarter.
For Boss Fight., downloads started modestly but surged to 618 by the end of December. Revenue was minimal initially but increased significantly to $61 in mid-December, finishing at $51. Active users rose steadily from 242 to 546.
I, The One - Fighting Games experienced a consistent rise in downloads, reaching 387 by late December. Revenue showed a slight upward trend, peaking at $59 before closing at $38. Active users climbed from 619 to 850, indicating a robust user engagement.
Finally, Real Boxing: KO Fight Club saw downloads increase to 290 in December, while revenue showed an upward trajectory, peaking at $109 before settling at $85. Active users also increased from 158 to 218.
For more detailed insights and data, visit Sensor Tower's comprehensive analytics platform.