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AI Insights · Timothy · January 2026

Top Boxing Games on iOS in South Africa: Q4 2025

Explore the performance of top boxing games on iOS in South Africa during Q4 2025, featuring trends in downloads, revenue, and active users.

Top Boxing Games on iOS in South Africa: Q4 2025

In the fourth quarter of 2025, the top boxing games on the iOS platform in South Africa showcased varied performance metrics. Here's a closer look at how each app fared during this period based on data from Sensor Tower.

WWE SLAM by Topps® Card Trader saw a fluctuating trend in its weekly revenue. Starting with $79 in late September, it peaked at $120 in the final week of December. However, weekly downloads and active users data were not available.

Real Boxing 2 experienced a notable increase in weekly downloads, reaching 157K in the week of December 22. Revenue peaked at $95 in the same week, with active users climbing from 141K to 261K by the end of the quarter.

Wrestling Empire had its highest weekly downloads at 162K in late December. Revenue showed a peak at $99 in the same period, while active users increased from 114K to 235K throughout the quarter.

Real Boxing: KO Fight Club maintained a fairly stable performance, with downloads peaking at 146K mid-November. Weekly revenue varied slightly, peaking at $82 in late November. Active users remained strong, peaking at 327K in mid-December.

WWE Mayhem showed consistent growth in downloads, reaching 151K in the week of December 22. Revenue peaked at $78 in the same week, while active users increased from 124K to 237K over the quarter.

These insights demonstrate the dynamic landscape of boxing games in South Africa. For a deeper dive into these trends, visit Sensor Tower for more detailed analytics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026