AI Insights · Timothy · January 2026
Top Boxing Games on iOS in Slovakia: Q4 2025 Performance
Explore the performance trends of the top boxing games on iOS in Slovakia during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the performance of the top boxing games on iOS in Slovakia showcased varying trends in revenue, downloads, and active users. These insights, derived from Sensor Tower data, provide an interesting look at the market dynamics.
Real Boxing 2 by Vivid Games S.A. saw a notable increase in weekly revenue, peaking at approximately $74 in mid-November. Downloads fluctuated, with a significant surge to 78 in late December. Active users also experienced a gradual rise, reaching 83 by the end of the quarter.
For Punch Club from tinyBuild LLC, weekly revenue trends were more variable, with a high of $63 at the start of the quarter and a dip to $17 by late December. Unfortunately, download data was not available for this period.
WWE Mayhem, developed by Reliance Games, maintained a consistent weekly revenue, with a peak of $59 in early December. The app experienced a modest rise in downloads towards the end of December, while active users fluctuated slightly.
Real Boxing: KO Fight Club, another offering from Vivid Games S.A., exhibited growth in weekly revenue, peaking at $59 in mid-November. Downloads showed an increase in late December, reaching 36, while active user numbers also rose towards the end of the quarter.
Boxing Star: Boxing Fight Game by THUMBAGE demonstrated steady weekly revenue, with a peak of $52 in mid-November. Downloads and active users displayed a gradual increase, particularly towards the end of the quarter.
For more detailed insights and data analysis, visit Sensor Tower's platform to explore further trends and metrics in the gaming industry.