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AI Insights · Timothy · January 2026

Top Boxing Games on iOS in Qatar: Q4 2025 Performance

Explore the performance trends of the top boxing games on iOS in Qatar during Q4 2025, with insights on revenue and user engagement from Sensor Tower.

Top Boxing Games on iOS in Qatar: Q4 2025 Performance

In the fourth quarter of 2025, the top boxing games on iOS in Qatar showcased varied performance trends, according to data from Sensor Tower.

Boxing Star: Boxing Fight Game, published by THUMBAGE from South Korea, saw its weekly revenue fluctuate, peaking at about $277 in early November. However, by the end of December, the revenue settled around $87. The game experienced a sharp decline in weekly active users, starting from 4 and dropping to 1 within the first few weeks.

WWE Mayhem from Reliance Games in India showed a steady increase in revenue, reaching a high of $209 in mid-December. Weekly downloads were inconsistent, with a peak of 38 downloads in late December. The number of active users fluctuated but ended the quarter strongly at 136.

MFC - Midnight Fight Club, developed by MIDNIGHT GAMES S.R.L. in Germany, maintained a relatively stable revenue, peaking at $104 at the end of December. However, there was no significant data available for downloads or active users.

Real Boxing 2 by Vivid Games S.A. from Poland noted a consistent revenue stream, with a peak at $76 in mid-December. Downloads were minimal but showed a small increase towards the end of the quarter. Active users maintained a stable presence, ending the quarter at 37.

Lastly, Real Boxing: KO Fight Club, also by Vivid Games S.A., experienced a gradual increase in revenue, closing the quarter at $46. Download numbers were low but consistent, and active users remained minimal throughout the period.

For more detailed insights into these games and their performance metrics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026