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AI Insights · Timothy · January 2026

Top Boxing Games on iOS in Peru: Q4 2025 Performance

Explore the performance trends of the top boxing games on iOS in Peru during Q4 2025, highlighting their downloads, revenue, and active users.

Top Boxing Games on iOS in Peru: Q4 2025 Performance

In the fourth quarter of 2025, the top boxing games on the iOS platform in Peru exhibited varied performance trends in terms of downloads, revenue, and active users.

WWE SLAM by Topps® Card Trader saw a fluctuating revenue pattern, peaking at approximately $461 in early October, before declining to $29 by mid-December. Active user numbers remained stable throughout the quarter, hovering around 2 to 3 users.

Boxing Star: Boxing Fight Game experienced a slight revenue increase in October, peaking at $34, with a consistent decline to $17 by the end of December. Downloads decreased from 28 in early October to 5 by early December, with a recovery to 28 by the end of December. Active users also saw a decline from 70 to 27 by early December, recovering to 54 by the end of the quarter.

WWE Mayhem maintained relatively stable revenue, with a minor peak of $30 in mid-November. Download numbers saw fluctuations, peaking at 35 in early October and ending the quarter with 27. Active users reached a peak of 78 in early October, ending the quarter at 59.

Real Boxing 2 showed a consistent revenue pattern, peaking at $34 in mid-December. Downloads remained strong, ranging from 43 to 69 throughout the quarter. Active users remained steady, peaking at 99 in early December.

Real Boxing: KO Fight Club had a stable revenue with a peak of $19 in mid-November. Downloads were minimal, with a slight increase towards the end of the quarter. Active users saw a slight increase, peaking at 11 in late December.

These insights are based on data from Sensor Tower, where more detailed analytics can be explored for further understanding of market dynamics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026