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AI Insights · Timothy · January 2026

Top Boxing Games on iOS in Latin America Q4 2025

Explore the performance trends of the top boxing games on iOS in Latin America during Q4 2025, highlighting downloads, revenue, and active users.

Top Boxing Games on iOS in Latin America Q4 2025

In the fourth quarter of 2025, the top boxing games on the iOS platform in Latin America demonstrated varied performance trends in terms of downloads, revenue, and active users, as per data from Sensor Tower.

Boxing Star: Boxing Fight Game showed a fluctuating revenue pattern, peaking at about $860 in mid-November. The game's weekly downloads saw a dip initially but recovered towards the end of the quarter, climbing from 693 to 1.2K. Active users experienced a decline from 3.1K at the beginning to approximately 2.5K by the end of December.

WWE SLAM by Topps® Card Trader faced a consistent drop in active users, starting at 123 and ending at 35. Despite this, revenue showed some resilience, with a notable peak of $894 in early October.

Real Boxing 2 experienced a steady stream of downloads, with a significant rise towards the end of December, reaching 7.8K. Revenue also saw a gradual increase, culminating at around $496 at the quarter's close. Active users fluctuated, peaking mid-quarter before declining to 10.7K.

WWE Mayhem observed an upward trend in downloads from 455 to 931 by the end of December, alongside a revenue increase, particularly notable in late December at $580. Active users also increased over the quarter, ending with approximately 2.4K.

Burrito Bison: Launcha Libre maintained stable active user numbers, with a slight increase towards the end of the quarter. Revenue peaked at $333 in late November, while downloads fluctuated slightly throughout the period.

For more detailed insights into app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026