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AI Insights · Timothy · January 2026

Top 5 Boxing Games on iOS in Finland Q4 2025

Explore the performance trends of the top boxing games on iOS in Finland during Q4 2025, based on Sensor Tower data.

Top 5 Boxing Games on iOS in Finland Q4 2025

In the fourth quarter of 2025, the performance of the top boxing games on iOS in Finland revealed some interesting trends. Here’s a closer look at how these games fared in terms of revenue, downloads, and active users.

WWE SLAM by Topps® Card Trader saw its weekly revenue fluctuate throughout the quarter, with a peak of approximately $92 in mid-November. Despite the revenue changes, download data for this period was unavailable.

Real Boxing 2 experienced steady revenue, starting at $74 and closing the quarter at $79. Downloads showed a significant increase towards the end of December, growing from single digits to 46. Active users also rose sharply from 7 to 60 by the quarter's end.

WWE Mayhem had a notable spike in revenue in mid-December, reaching $121. Download numbers remained low but saw a slight increase towards the end of the quarter. Active users fluctuated, peaking at 10 in late December.

Boxing Star: Boxing Fight Game maintained a consistent revenue stream, peaking at $47 in the final week of December. Downloads varied, starting at 15 and ending at 13. The active user base showed growth, ending the quarter at 29.

Real Boxing: KO Fight Club had a stable revenue pattern with a peak of $35 in the last week of December. Downloads were modest, with an increase from 5 to 21 by the end of the quarter. Active users saw a gradual rise, closing at 11.

These insights are derived from Sensor Tower data, where more detailed analytics can be found for further exploration.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026