AI Insights · Timothy · January 2026
Top 5 Boxing Games on iOS in Finland Q4 2025
Explore the performance trends of the top boxing games on iOS in Finland during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, the performance of the top boxing games on iOS in Finland revealed some interesting trends. Here’s a closer look at how these games fared in terms of revenue, downloads, and active users.
WWE SLAM by Topps® Card Trader saw its weekly revenue fluctuate throughout the quarter, with a peak of approximately $92 in mid-November. Despite the revenue changes, download data for this period was unavailable.
Real Boxing 2 experienced steady revenue, starting at $74 and closing the quarter at $79. Downloads showed a significant increase towards the end of December, growing from single digits to 46. Active users also rose sharply from 7 to 60 by the quarter's end.
WWE Mayhem had a notable spike in revenue in mid-December, reaching $121. Download numbers remained low but saw a slight increase towards the end of the quarter. Active users fluctuated, peaking at 10 in late December.
Boxing Star: Boxing Fight Game maintained a consistent revenue stream, peaking at $47 in the final week of December. Downloads varied, starting at 15 and ending at 13. The active user base showed growth, ending the quarter at 29.
Real Boxing: KO Fight Club had a stable revenue pattern with a peak of $35 in the last week of December. Downloads were modest, with an increase from 5 to 21 by the end of the quarter. Active users saw a gradual rise, closing at 11.
These insights are derived from Sensor Tower data, where more detailed analytics can be found for further exploration.