AI Insights · Timothy · January 2026
Top Boxing Games on iOS in Cyprus: Q4 2025 Performance
Explore the performance of the top boxing games on iOS in Cyprus during Q4 2025, including revenue and download trends.
In the fourth quarter of 2025, the iOS boxing game market in Cyprus showcased interesting trends across the top five applications, as reported by Sensor Tower.
WWE Mayhem experienced a notable rise in revenue towards the end of the quarter. Starting at approximately $5K in early October, it surged dramatically to around $87K in the week of December 22. Download numbers were modest, peaking at 4K in late November.
Boxing Star: Boxing Fight Game had a fluctuating revenue pattern, beginning at $10K and closing the quarter at $16K. Downloads remained relatively low, with a maximum of 6K in the final week of December.
WWE SLAM by Topps® Card Trader saw its revenue peaking at $44K at the start of the quarter but experienced a decrease, stabilizing at $10K by the end. Downloads were negligible throughout the period.
Real Boxing 2 showed consistent growth in both revenue and downloads. Revenue climbed from $5K to $15K, while downloads increased from 6K to 15K by the quarter's end.
Lastly, Real Boxing: KO Fight Club maintained a steady revenue stream, ending at $5K. Download activity was sporadic, with a notable increase to 7K in mid-December.
These insights from Sensor Tower highlight dynamic shifts in user engagement and monetization strategies within the boxing games sector in Cyprus during this quarter. For more detailed analytics, visit Sensor Tower's platform.