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AI Insights · Timothy · January 2026

Top 5 iOS Boxing Games Performance in Belarus, Q4 2025

Explore the performance trends of the top iOS boxing games in Belarus during Q4 2025, including downloads, revenue, and active users data from Sensor Tower.

Top 5 iOS Boxing Games Performance in Belarus, Q4 2025

In the fourth quarter of 2025, the top boxing games on iOS in Belarus displayed varied performance patterns, reflecting both growth and stability in different metrics. Here's a closer look at how these games fared, according to Sensor Tower data.

Real Boxing: KO Fight Club from Vivid Games S.A. showed a fluctuating trend in weekly revenue, peaking at $26 in late October. Downloads were inconsistent, with a high of 25K in early November, while active users remained relatively stable, hovering between 11K and 22K throughout the quarter.

Boxing Star: Boxing Fight Game by THUMBAGE experienced a peak in revenue of $27 in early November, with downloads reaching 26K in the same period. Active users saw a notable increase in early November, hitting 38K, before declining and stabilizing around 12K to 18K towards the end of the quarter.

Punch Club from tinyBuild LLC had no recorded downloads or active users, but revenue peaked at $29 in early October, followed by a gradual decline.

Real Boxing 2, another title from Vivid Games S.A., maintained a consistent download volume throughout the quarter, peaking at 106K in late November. Revenue peaked at $19 in late September and early October, with a steady number of active users ranging from 120K to 170K.

Lastly, WWE Mayhem by Reliance Games had minimal download numbers, but revenue peaked significantly at $39 in mid-December. Active users increased slightly towards year-end, reaching 8K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026