AI Insights · Timothy · January 2026
Top Boxing Games on iOS in Bulgaria: Q4 2025 Insights
Explore the performance trends of the top boxing games on iOS in Bulgaria during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the boxing game apps on iOS in Bulgaria showed varied performance trends. Here's a closer look at how the top five apps fared, based on data from Sensor Tower.
Real Boxing 2, published by Vivid Games S.A., experienced a notable increase in weekly revenue, peaking at approximately $156 in mid-November. Downloads spiked towards the end of December, reaching 169, while weekly active users rose significantly from 70 at the start of the quarter to 257 by the end.
WWE Mayhem saw fluctuations in its weekly revenue, with a peak of about $40 in mid-December. Downloads increased dramatically in late December, hitting 52, and active users surged from 21 in September to 59 by the end of the quarter.
Boxing Star: Boxing Fight Game by THUMBAGE showed a steady rise in revenue, culminating at $52 at the close of December. Downloads remained moderate with a peak of 34 in late December, while active users increased from 34 to 47 over the quarter.
Real Boxing: KO Fight Club also from Vivid Games S.A., saw a gradual increase in revenue, reaching $55 in the last week of December. Downloads rose steadily, with a high of 64 in the same period, and active users increased from 23 to 58.
Finally, Punch Club maintained consistent revenue, peaking at $27 in late December. However, it showed no download activity during this period.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Bulgaria, providing valuable data for developers and marketers. For more detailed analytics, visit Sensor Tower's platform.