AI Insights · Timothy · January 2026
Top 5 iOS Basketball Games in the Middle East: Q4 2025 Performance
Explore the performance trends of the leading basketball games on iOS in the Middle East during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the top basketball games on the iOS platform in the Middle East showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the leading apps based on Sensor Tower data.
NBA 2K Mobile Basketball Game from 2K experienced notable fluctuations in weekly revenue, starting at around $745 and peaking at approximately $1.7K towards the end of October. Downloads saw a steady increase, reaching about 1K in early December, while active users maintained a relatively stable presence, fluctuating between 3.5K and 3.7K.
Basketball Stars™: Multiplayer by Miniclip.com exhibited a spike in revenue mid-October at $1.6K, with a generally steady range around $500 in the following weeks. Downloads started strong at over 700 and gradually settled around 600 by the end of December. Active users showed a decline from 4.8K to about 3.9K before a slight recovery to nearly 4K.
Basketball Arena - Sports Game from MASOMO LIMITED faced a decrease in revenue early in the quarter but recovered slightly to $382 by the end of December. Downloads saw a similar trend, starting at over 300 and climbing to 528. Active users varied slightly, maintaining numbers around 1.3K throughout the quarter.
EA SPORTS™ NBA LIVE Mobile by Electronic Arts showed a notable increase in active users from 10.4K to an impressive 15.7K by the quarter's end. Revenue remained modest, peaking at $497 in late October. Weekly downloads showed a gradual increase, reaching 604 in the final week.
Lastly, NBA 2K26 MyTEAM from 2K, despite being newly released in late November, quickly gained traction with downloads initially at 1.1K, settling around 500 by December's end. Revenue saw a surge in late December, peaking at $938, while active users started at 904 and slightly decreased to 727.
These trends provide a snapshot of the dynamic landscape for basketball games on iOS in the Middle East. For more detailed insights, visit Sensor Tower.