AI Insights · Timothy · January 2026
Top 5 Anime Games on iOS in Australia: Q4 2025 Performance
Explore the performance trends of the top anime games on iOS in Australia during Q4 2025, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the anime gaming sector on iOS in Australia showcased notable trends across the top five applications. The data, sourced from Sensor Tower, highlights performance in terms of downloads, revenue, and active users.
Umamusume: Pretty Derby by Cygames, Inc. experienced a peak in weekly revenue around mid-November, reaching approximately $67K. Downloads were highest in December, with over 1K downloads in the week of December 8. The game maintained a steady base of active users, fluctuating between 9K and 13K throughout the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw a significant increase in weekly revenue, peaking at over $78K at the end of December. Downloads also surged in December, with numbers reaching up to 1K. Active users showed a steady rise, peaking at over 17K towards the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE demonstrated an impressive revenue spike in the final week of December, hitting $40K. Although downloads remained relatively low, active users hovered around 4K to 5K, indicating a consistent player base.
SD Gundam G Generation ETERNAL exhibited fluctuations in revenue, with a significant peak at the end of December, reaching about $44K. Downloads were modest but showed a slight increase towards the end of the quarter. Active users remained stable, averaging around 500.
Lastly, HAIKYU!! FLY HIGH from GARENA INTERNATIONAL II PRIVATE LIMITED maintained steady revenue with a notable peak in late October at $13K. Downloads and active users showed mild fluctuations, with active users ranging from 700 to 1.2K.
For more detailed insights and data, visit Sensor Tower. These trends underscore the dynamic nature of the anime gaming market on iOS in Australia, with varying patterns in user engagement and revenue generation.