AI Insights · Timothy · January 2026
Top 5 Virtual Pet Apps on Android in Australia Q4 2025
Explore the performance trends of the leading virtual pet apps on Android in Australia during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the virtual pet app market in Australia showcased diverse trends across the top five applications. Data from Sensor Tower provides valuable insights into their performance.
My Talking Tom 2: Pet Game saw fluctuations in weekly revenue, peaking at around $323 in mid-November, before ending the quarter at $157. Downloads remained relatively stable, with a slight increase towards the end of December, reaching 1.3K. Active users decreased initially but showed signs of recovery by the quarter's close.
My Talking Angela 2 experienced a steady rise in weekly revenue, culminating at approximately $312 in mid-December. Downloads and active users both exhibited upward trends, with downloads rising to 1.3K and active users peaking at 4.6K by the end of December.
Bruno – My Talking Slime Pet faced challenges in revenue, with a noticeable dip to zero in December before a slight recovery. Despite this, downloads remained consistent, with a slight increase towards the end of the quarter, and active user numbers were stable, maintaining around 21K to 24K throughout.
My Talking Tom Friends 2 showed gradual growth in weekly revenue, reaching $81 in mid-December. Downloads were stable, averaging around 750, while active users saw minor fluctuations, ending the quarter at 4.2K.
Lastly, My Talking Tom Friends experienced a steady increase in revenue, peaking at $149 in early December. Downloads demonstrated a positive trend, reaching 973 by the end of December, while active users showed a decline, stabilizing towards the end of the quarter.
For more comprehensive insights and data, visit Sensor Tower's platform.