AI Insights · Timothy · January 2026
Top Down Games on Android in Oceania: Q4 2025 Performance
Explore the performance trends of the top 5 top-down games on Android in Oceania during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, the top-down gaming category on the Android platform in Oceania showcased diverse trends across its leading applications. Here's a breakdown of the performance of the top five games based on Sensor Tower data.
Block Blast! by HungryStudio showed a fluctuating pattern in weekly downloads. Starting at around 37K downloads, it dipped to 22K mid-quarter but rebounded strongly, peaking at 64K in the last week of December. The game's weekly active users followed a similar trajectory, beginning at 630K, experiencing a dip, and finally climbing to approximately 681K by the end of the quarter.
Solitaire Associations Journey from Hitapps Games saw a steady increase in weekly revenue, starting from negligible amounts and reaching around $6.4K by the end of December. Downloads initially decreased but surged to 28K mid-December before settling at 19K. Active users consistently rose from 60K to over 130K throughout the quarter.
Clash Royale by Supercell maintained strong weekly revenue, peaking at approximately $135K in early December before declining to $69K at quarter's end. Downloads showed a downward trend from 23K to about 5.6K, while active users decreased from 451K to 345K.
Jigsolitaire by Gamincat saw a notable spike in downloads, reaching 34K in late October before tapering off to 8K by December's close. Active users mirrored this pattern, peaking at 27K before declining to 16K.
Vita Mahjong from Vita Studio experienced modest revenue fluctuations, ending the quarter at $426. Downloads increased significantly, from 10K to 23K, and active users also grew, reaching 111K by the end of December.
These insights highlight dynamic trends in user engagement and monetization across the top-down gaming sector. For more detailed analytics, visit Sensor Tower.