AI Insights · Timothy · January 2026
Top Slime Games Performance on Android in the US: Q4 2025
Explore the latest performance trends of the top slime games on Android in the US during Q4 2025, with data insights from Sensor Tower.
In the fourth quarter of 2025, the slime games category on Android in the United States showcased diverse performance trends. The data, provided by Sensor Tower, offers insights into weekly downloads, revenue, and active users for the top five slime games.
Super Slime Simulator: DIY Art from Dramaton experienced a peak in weekly revenue at approximately $258 in late October. Weekly downloads fluctuated, peaking at around 27.7K in late November, while active users saw a notable increase, reaching over 216K mid-December before a slight decline by the end of the quarter.
For Bruno – My Talking Slime Pet, also by Dramaton, weekly downloads rose significantly, hitting over 20.8K in late December. Active users remained consistently high, peaking at approximately 285K during the same period, despite minimal revenue.
Super Big Slime: Black Hole 3D by Supercent, Inc. maintained a steady weekly revenue, with a peak of $612 in late November. Downloads showed an upward trend, reaching 8K in late December, while active users increased steadily, culminating at around 18.6K by the end of the quarter.
The newly released Sonu - ASMR Slime Virtual Pet by CookVenture Games saw a promising start with downloads peaking at 29K in mid-December. Active users initially surged to 17.6K before tapering off slightly.
Lastly, DIY Slime Simulator ASMR Art from Questzy experienced a gradual increase in downloads, reaching 3.4K by the end of December. Active users remained stable, closing at over 31K.
For more detailed insights and data, visit Sensor Tower's platform, where comprehensive analytics are available.