AI Insights · Timothy · January 2026
Top Slime Games on Android in Oceania: Q4 2025 Performance
Discover the performance trends of the top slime games on Android in Oceania during Q4 2025, including downloads, revenue, and active users.
The fourth quarter of 2025 saw intriguing performance trends among the leading slime games on the Android platform in Oceania. Here’s a detailed look at how these applications fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Super Slime Simulator: DIY Art from Dramaton exhibited a fluctuating revenue stream, peaking at around $37 in early November. The app's weekly downloads spiked to over 3.7K in late December, while active users steadily climbed, reaching approximately 4.8K by the end of the quarter.
Bruno – My Talking Slime Pet, also by Dramaton, saw its revenue vary throughout the quarter, with a notable dip to zero in early December before a slight recovery. Downloads remained relatively stable, with a minor increase towards the end of December. Active users hovered around 24K, maintaining consistency across the months.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced a steady revenue flow, topping at $62 in late November. The app's downloads saw growth from October to December, reaching over 1K weekly. Active users also increased, peaking at about 17.6K at year’s end.
DIY Slime Simulator ASMR Art by Questzy showed no revenue generation but maintained a modest download rate of around 395 weekly by the end of December. Active users remained consistent, with slight fluctuations, ending the quarter just under 4.4K.
Lastly, My Talking Slimy - Slime Buddy from Pixeland OU had a notable revenue increase, peaking at $1.3K mid-December. While downloads were lower compared to other apps, they showed a gradual increase towards the quarter's end. Active users ranged from 2.5K to 3.5K, reflecting a stable user base.
For more insights and detailed data on these apps, visit Sensor Tower's platform. The trends observed provide a glimpse into the dynamic market of slime games in the Oceania region during this period.