AI Insights · Timothy · January 2026
Top 5 Slime Games Performance on Android in the Middle East - Q4 2025
Explore the Q4 2025 performance of the top slime games on Android in the Middle East, with insights on downloads, revenue, and active users.
The fourth quarter of 2025 saw varying performances among the top slime games on the Android platform in the Middle East. Here's a closer look at how each app fared based on data from Sensor Tower.
Super Big Slime: Black Hole 3D from Supercent, Inc. experienced a notable increase in weekly revenue, culminating at $33 by the end of December. Downloads peaked at 4.9K in early November before stabilizing around 2.9K towards the year-end. Weekly active users showed an upward trend, reaching approximately 78.4K in the final week.
Bruno – My Talking Slime Pet by Dramaton saw steady weekly revenue, peaking at $53 in late December. Downloads fluctuated, with a high of 9.8K in early October and a consistent range between 5.3K and 7.2K throughout the quarter. The app maintained a strong base of active users, hovering around 142K.
My Talking Slimy - Slime Buddy from Pixeland OU had a relatively stable revenue stream, starting at $3K and ending at $2.3K. Downloads showed a downward trend, starting at 2.3K and dipping to 1.2K by December. Active users remained fairly consistent, ranging from 13K to 14K.
Super Slime Simulator: DIY Art also from Dramaton had modest revenue, peaking at $14 in mid-October. Downloads increased towards the quarter's end, reaching 2.3K. Active users rose from 3.7K in October to approximately 5.9K by the end of December.
Finally, Sonu - ASMR Slime Virtual Pet by CookVenture Games, despite being a new release, saw a significant increase in downloads, peaking at 4.2K in mid-December. Active users followed a similar trend, reaching 2.2K by mid-December.
For more detailed insights and data, visit Sensor Tower.