AI Insights · Timothy · January 2026
Top Slime Games Performance on Android in Italy Q4 2025
Explore the performance trends of the top slime games on Android in Italy, Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the top slime games on the Android platform in Italy showed varied performance trends. Here's a closer look at each app's journey during this period, based on data from Sensor Tower.
Bruno – My Talking Slime Pet from Dramaton experienced fluctuations in weekly revenue, peaking at around $26 in mid-December. Weekly downloads showed a decline mid-quarter but rebounded to 2.8K in the week of December 22. The app maintained a steady number of weekly active users, ranging from 54K to 65K.
Super Slime Simulator: DIY Art also by Dramaton, started the quarter with a revenue of $29, which then dropped to zero for several weeks, before a slight recovery to $26 at the end of December. Downloads increased towards the end of the year, reaching 2K in the final week, while active users fluctuated, starting at 6K and dropping significantly.
Super Big Slime: Black Hole 3D by Supercent, Inc. saw a mixed trend with revenue peaking at $35 in mid-November. Downloads showed a positive trend, increasing to over 2K by the end of December. Active users rose dramatically in December, ending the quarter with about 2.6K users.
Slime Simulator Time: 3D ASMR from Questzy had no revenue throughout the quarter. However, downloads rose significantly in December, peaking at 2K. Active users also showed a notable increase, reaching over 4K during the same period.
Lastly, Sonu - ASMR Slime Virtual Pet by CookVenture Games, despite having no revenue, saw a surge in downloads mid-December to 5.3K. Active users increased significantly, peaking at 2.3K in the week of December 22.
These trends highlight the dynamic nature of the slime game market in Italy, with varying performance across different metrics. For more detailed insights into these apps and others, visit Sensor Tower.