AI Insights · Timothy · January 2026
Top 5 Slime Games on Android in Czech Republic, Q4 2025
Explore the performance trends of the top 5 slime games on Android in the Czech Republic during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the slime games category on the Android platform in the Czech Republic showcased intriguing trends in downloads, revenue, and user engagement. Here's a closer look at the performance of the top five slime games based on Sensor Tower data.
Bruno – My Talking Slime Pet saw a notable fluctuation in weekly downloads, peaking at approximately 1.4K in the week of December 22. Its active user base remained relatively stable, with a slight increase from 10.4K to 11.6K by the end of the quarter. Revenue, however, was minimal, with a peak of $12 at the start of the quarter.
Super Slime Simulator: DIY Art experienced a decline in weekly downloads, starting at 801 and dropping to 585 by the end of December. The active users mirrored this trend, decreasing from 3.6K to 2.7K throughout the quarter.
Super Big Slime: Black Hole 3D had a moderate performance in downloads, with numbers rising to over 600 in early December. Active user numbers varied, reaching a high of 14.9K in late November. Revenue was inconsistent, with notable spikes of $22 and $23 in October and December, respectively.
Sonu - ASMR Slime Virtual Pet showed an interesting pattern in downloads, with a significant surge to 1.8K in mid-December. Active users increased to 896 in the same period, despite no recorded revenue.
Slime Art simulator: Slime DIY had sporadic downloads, peaking at 597 in mid-December. Active users rose to 327 by late December, although the app did not generate any revenue during the quarter.
These trends highlight the varying dynamics in user engagement and monetization strategies within the slime games category. For more detailed insights, visit Sensor Tower.