State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2026

Top Slime Games on Android in South Africa: Q4 2025 Performance

Explore the performance trends of the top 5 slime games on Android in South Africa during Q4 2025, based on Sensor Tower data.

Top Slime Games on Android in South Africa: Q4 2025 Performance

In the fourth quarter of 2025, the Android slime games market in South Africa showcased interesting performance dynamics. The data, sourced from Sensor Tower, provides insights into the trends of downloads, revenue, and active users for the top slime games.

My Talking Slimy - Slime Buddy from Pixeland OU experienced a significant rise in weekly revenue, starting at approximately $527 and peaking at $770 by the end of December. Downloads initially declined but saw a resurgence, climbing from 728 in November to 2.3K in mid-December. Active users also followed an upward trajectory, increasing from 8.3K to 10.1K over the quarter.

World of Slime Simulator Games, published by Supono Holdings LTD, had a modest revenue increase, ending the quarter at $18. Downloads began in December, reaching 592 by the month's end, and active users grew from 470 to 635 during the same period.

Bruno – My Talking Slime Pet by Dramaton showed fluctuating revenue, peaking at $23 in the final week. Downloads were strongest in late December, hitting 2.9K, while active users rose to 24.2K.

Slime DIY: ASMR Simulation from Ega Games maintained a steady revenue flow, averaging around $9, though download and active user data were not available for this quarter.

Finally, Pew Pew Slime - Idle RPG by X-Legend Entertainment Co., Ltd., showed a slight revenue peak at $17 in December, despite having no new downloads during the quarter.

For more detailed insights and trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026