AI Insights · Timothy · January 2026
Top 5 Slime Games on Android in Latin America, Q4 2025
Explore the performance of the top 5 slime games on Android in Latin America during Q4 2025, including trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top slime games on Android in Latin America showed varying performance trends across downloads, revenue, and active users. Here's a detailed look at how these apps fared during this period, based on data from Sensor Tower.
My Talking Slimy - Slime Buddy by Pixeland OU experienced a gradual decline in weekly revenue, starting from approximately $9.3K and dropping to $5.4K by early December, before recovering to $7.1K at the end of the year. Weekly downloads showed a dip mid-quarter but rebounded strongly in December, reaching 20.6K. Active users remained relatively stable, fluctuating around 140K, with a peak of 157K in mid-December.
Pew Pew Slime - Idle RPG from X-Legend Entertainment Co., Ltd. saw modest revenue growth, peaking at $806 in mid-November. Downloads were sporadic, with the highest being 677 in late November.
Bruno – My Talking Slime Pet by Dramaton maintained steady weekly revenue, fluctuating between $75 and $242. Downloads peaked at 218K in mid-October, followed by a decline and a recovery to 106K by the end of December. Active users remained robust, hovering around 1.3M throughout the quarter.
Super Slime Simulator: DIY Art, also by Dramaton, had a consistent increase in downloads, reaching 90.2K by the end of December. Revenue saw a slight uptick, peaking at $159 towards the end of the year. Active users increased significantly from 351K to 438K, reflecting growing engagement.
Monster Never Cry by BOLTRAY GAMES showed a steady decrease in active users from 21.5K to 20.3K over the quarter, with minimal revenue fluctuations.
These insights offer a glimpse into the dynamics of slime games in Latin America, showcasing trends in user engagement and monetization. For more detailed insights, visit Sensor Tower.