AI Insights · Timothy · January 2026
Top 5 Slime Games on Android in Europe: Q4 2025 Performance
Explore the trends in downloads, revenue, and active users for the top slime games on Android in Europe during Q4 2025.
In the fourth quarter of 2025, the top slime games on the Android platform in Europe showed varied performance metrics in downloads, revenue, and active user numbers. Here’s a closer look at each of these popular titles based on data from Sensor Tower.
Pew Pew Slime - Idle RPG from X-Legend Entertainment Co., Ltd. experienced a notable increase in weekly revenue, peaking at approximately $15.9K in mid-December. Downloads saw a significant drop from 5.3K at the beginning of November to around 1.6K by the end of December.
My Talking Slimy - Slime Buddy by Pixeland OU maintained steady weekly revenue throughout the quarter, hovering between $5.9K and $6.9K. Downloads fluctuated, with a notable peak at 14.9K in mid-December. Active users also remained strong, consistently over 100K, peaking at 111.5K in mid-December.
I, Slime, published by Games Hub Hong Kong Limited, saw a consistent decline in revenue, dropping from $4.1K to just $31 by the end of December. Download numbers were minimal, with only a few instances of downloads recorded throughout the quarter.
Monster Never Cry from BOLTRAY GAMES had stable active user numbers, generally around 59K, with a peak of 60.1K in mid-December. Revenue showed slight fluctuations, with a peak of $1.3K in late December, despite minimal downloads during the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. demonstrated impressive growth in downloads, reaching 54.4K by the end of December. Revenue remained modest, peaking at $339, while active users increased steadily, culminating in nearly 279K by the end of the quarter.
These insights provide a snapshot of how these slime-themed games are performing in the European market. For more detailed analytics and insights, visit Sensor Tower.