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AI Insights · Timothy · January 2026

Top 5 Slime Games on Android in Australia: Q4 2025 Performance

Explore the performance trends of the top slime games on Android in Australia during Q4 2025, including downloads, revenue, and active user metrics.

Top 5 Slime Games on Android in Australia: Q4 2025 Performance

In the fourth quarter of 2025, the top slime games on the Android platform in Australia showcased notable performance trends. Here's a breakdown of the key metrics for each game, based on Sensor Tower data.

My Talking Slimy - Slime Buddy saw a fluctuating revenue pattern, peaking at around $1.1K in mid-December. Weekly downloads were initially low but showed a modest increase towards the end of the quarter, reaching 192. Active users experienced a decline early in the quarter, settling at approximately 1.9K by the year's end.

For Pew Pew Slime - Idle RPG, revenue spiked to $2.3K in early November, followed by a gradual decline. Downloads mirrored this pattern, starting at 425 and dropping to 199 by the quarter's close.

Monster Never Cry maintained a relatively stable active user base, hovering around 3K, despite no recorded downloads. Revenue remained minimal, with a slight peak at $70 in mid-October.

Super Big Slime: Black Hole 3D exhibited an upward trajectory in downloads, reaching 871 in early December. The game also increased its active user count significantly, ending the quarter with nearly 14K users. Revenue figures were modest, peaking at $48 in late November.

Monster Never Cry, another entry by BOLTRAY GAMES, showed no download activity but had a small revenue peak at $162 in early October.

These insights offer a glimpse into the dynamic performance of slime games in Australia. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026