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AI Insights · Timothy · January 2026

Top Simulator Games on Android in the US: Q4 2025 Analysis

Explore the performance trends of the top simulator games on Android in the US during Q4 2025, highlighting downloads, revenue, and active users.

Top Simulator Games on Android in the US: Q4 2025 Analysis

In the fourth quarter of 2025, the top simulator games on the Android platform in the United States showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data sourced from Sensor Tower.

Teacher Simulator: Exam Time from Kwalee Ltd saw a peak in weekly revenue at approximately $758 in early December, following a steady increase from $327 at the start of the quarter. Downloads were highest in late November, reaching about 67.2K, before declining to 21.2K by the end of December. Weekly active users fluctuated, peaking at 199K in mid-October, before tapering off to around 95K by the end of the quarter.

I Am Cat by Estoty experienced a progressive increase in weekly revenue, culminating at approximately $1K in the final week of December. Downloads surged towards the end of the quarter, hitting 64.5K in the last week. Active user numbers also climbed, reaching a high of 244K by the end of December.

Woodturning from VOODOO demonstrated a steady revenue growth, peaking at $625 in late December. Downloads saw an upward trend, with the highest number recorded at 31.9K in the week leading up to Christmas. Active users consistently increased throughout the quarter, ending at about 81.5K.

Cookingdom from ABI GAMES PTE. LTD. started the quarter with weekly revenue at $1.7K, with a slight dip mid-quarter, stabilizing around $1.3K by December's end. Downloads peaked early in the quarter at 38.7K, then gradually decreased to 15.3K. Active user engagement showed a downward trend, closing the quarter at 92.2K.

Zombie Security Control by QUEEN CITY had a varied revenue pattern, with the highest weekly revenue of $652 occurring in early December. Downloads fluctuated, reaching a peak of 40.6K in mid-October, before settling at 13.2K at the close of the quarter. Active user numbers followed a similar pattern, starting at 59.6K and ending at 39K.

These insights provide a comprehensive view of the competitive landscape for simulator games on Android in the US. For further details and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026