AI Insights · Timothy · January 2026
Top 5 Season Pass Games on Android in the US: Q4 2025
Explore the performance of the top 5 season pass games on Android in the US during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the performance of the top five season pass games on the Android platform in the United States showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at how each game fared:
Royal Kingdom from Dream Games, Ltd. experienced varying weekly revenue, starting at approximately $1.66M and ending the quarter with $1.62M. Weekly downloads saw a dip mid-quarter, reaching a low of around 64.3K, but bounced back to 106.5K by the end of December. Active users fluctuated, ending the quarter with a slight increase to 840.4K.
Clash Royale by Supercell showed a peak in revenue early in the quarter at $1.4M, with a decline towards the end, closing at $824K. Downloads decreased steadily from 107.9K to 39.3K. Despite this, active users remained strong, starting at 3.3M and ending just above 3M.
MONOPOLY GO! from Scopely maintained high revenue throughout the quarter, peaking at $8.45M and closing at $6.79M. Downloads remained relatively stable, fluctuating between 55K and 85.5K. Active users saw a significant rise towards the end of the quarter, reaching 2.17M.
Pizza Ready! by Supercent, Inc. showed modest revenue growth, peaking at $8.2K. Downloads increased from 61K to 96.5K by the end of December. Active users saw consistent growth, ending at approximately 256K.
Finally, Paper.io 2 from VOODOO demonstrated a steady increase in downloads, peaking at 118K. Revenue saw a gradual rise, ending at $6.3K. Active users increased significantly throughout the quarter, reaching over 1M by the end.
These insights, derived from Sensor Tower’s data, highlight the dynamic nature of the gaming market, with each game exhibiting unique patterns in user engagement and financial performance. For more detailed insights, visit Sensor Tower.