AI Insights · Timothy · January 2026
Panda Games on Android in South America: Q4 2025 Overview
Explore the performance trends of top Panda Games on Android in South America during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, several Panda-themed games made a significant impact on the Android platform in South America. Here's a closer look at the performance of the top five applications, with data sourced from Sensor Tower.
Bubble Shooter: Panda Pop! by Jam City, Inc. showed a gradual increase in weekly revenue, reaching around $1.6K by late December. However, weekly downloads peaked in October at 2.5K, before dropping to zero in November. Active users initially rose to 3.6K in late October but steadily decreased to 643 by the end of December.
Baby Panda World-Learning Game from BabyBus saw consistent weekly downloads, peaking at 43.4K in late September. Despite fluctuations, revenue increased to approximately $359 by the end of December. Active users remained strong, though they declined from 312.6K to 196.7K over the quarter.
Baby Panda's Town: My World also by BabyBus, experienced a steady rise in revenue, ending the quarter at $141. Downloads fluctuated, with a high of 26.5K in late November. Active users showed a varied pattern, peaking at 74.3K in mid-October and settling at 43.8K by December's end.
Baby Panda's House Games maintained a consistent download rate, culminating in 53.6K in the final week of December. Revenue saw a peak of $155 in the same period. Active users reached a high of 130K in November, before decreasing to 89.1K by the end of the quarter.
Lastly, Baby Panda's School Bus demonstrated robust performance in downloads, peaking at 123.9K in late December. Revenue showed a modest increase, closing the quarter at $91. The game maintained a solid number of active users, ending with 330K.
For more detailed insights and data on these applications, visit Sensor Tower.