AI Insights · Timothy · January 2026
Top Panda Games on Android in Oceania Q4 2025
Explore the performance of leading Panda Games apps on Android in Oceania during Q4 2025, focusing on downloads, revenue, and active users.
In the fourth quarter of 2025, the performance of top Panda Games applications on the Android platform in Oceania showed varied trends in downloads, revenue, and active user engagement. Here's a closer look at how these games performed according to Sensor Tower data.
Bubble Shooter: Panda Pop! from Jam City, Inc. experienced a steady revenue stream, peaking at approximately $2.3K at the quarter's start but gradually declining to about $1.5K by December's end. Weekly downloads fluctuated, with a notable increase to 235K in mid-December, while active users peaked at 393K in the same period.
Baby Panda World-Learning Game saw its weekly revenue hover around $100-$160, with a slight increase towards the end of the quarter. Downloads were variable, reaching a high of 170K at the start but dropping to 84K at the quarter's close. Active users showed a downward trend, starting at 1.8M and ending at 1.2M.
Baby Panda's House Games reported lower revenue, with figures ranging from $11 to $97 throughout the quarter. Downloads were more dynamic, surging to 327K in the final week. Active user numbers reflected an upward trend, reaching 767K by the end of December.
BabyBus Kids: Play & Learn maintained a stable revenue between $2 and $83, with downloads remaining relatively steady, fluctuating between 56K and 91K. Active users slightly decreased from 450K to 350K over the quarter.
Baby Panda's School Bus exhibited consistent revenue, peaking at $70 and maintaining a stable user base with downloads reaching a high of 678K in late October. Active users showed a dip mid-quarter but recovered to 1.4M by December's end.
For more detailed insights and analysis, explore the full data available on Sensor Tower.