AI Insights · Timothy · January 2026
Top 5 io Games on Android in the Netherlands: Q4 2025
Explore the performance trends of the top io games on Android in the Netherlands during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the top io games on the Android platform in the Netherlands experienced varied performance trends. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Paper.io 2 from VOODOO showed a remarkable increase in weekly revenue, peaking at about $268 by the end of December. The game saw a fluctuating download rate, reaching a high of 18.3K in October, while weekly active users surged from 33.2K to over 108.6K by the end of the quarter.
Snake Clash! by Supercent, Inc. experienced a steady climb in weekly revenue, culminating at $289 in the final week of December. Downloads remained strong, with a notable peak at 9.1K towards the end of the quarter. The game’s active users increased steadily, closing the quarter with nearly 48.9K users.
State.io — Conquer the World from CASUAL AZUR GAMES maintained a consistent performance in downloads, rising to 1.3K by the last week of December. Despite a slight dip in revenue to $68 at the end of December, active users increased significantly from 4.6K to over 5.1K by quarter’s end.
Little Big Snake: Fun .io Game by ShockwaveLLC saw a significant revenue spike, reaching $320 in the final week of December. Downloads picked up in December, peaking at 112, while active users grew modestly from 198 to 277.
Agar.io by Miniclip.com demonstrated a gradual increase in revenue, reaching $136 by the end of the quarter. Download numbers remained stable, with a slight peak at 158 in October. Active users stayed relatively consistent, hovering around the 500 mark throughout the quarter.
For more detailed insights on these trends and other app performances, visit Sensor Tower.