AI Insights · Timothy · January 2026
Top Interactive Story Games in Poland on Android: Q4 2025
Explore the performance of the leading interactive story games on Android in Poland during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, interactive story games on the Android platform captured the interest of Polish users, showcasing varied trends in downloads, revenue, and active user engagement. Here's a look at how the top five apps performed during this period, based on data from Sensor Tower.
Family Life by Supersonic Studios LTD saw fluctuating weekly revenue, peaking at around $78 in mid-November. Weekly downloads began strong, reaching approximately 1.9K in mid-October, before declining to just over 1K by the end of December. Active user numbers, however, showed a steady climb, culminating near 9.8K by the quarter's end.
My Child Lebensborn LITE from Sarepta Studio exhibited a significant revenue spike late October, reaching $417, before stabilizing between $69 and $143 throughout December. Downloads surged to over 2K in mid-October, maintaining moderate levels thereafter. Active users peaked at 3.5K in mid-December, with a notable dip to 1.2K by year-end.
Episode - Choose Your Story by Episode Interactive maintained a consistent revenue stream, peaking at $247 mid-December. Downloads saw a remarkable increase towards the end of the quarter, reaching 1.4K in late December. Active users followed an upward trend, ending the year with 1.4K.
Chapters: Interactive Stories from Crazy Maple Studio Dev achieved impressive revenue, consistently over $3K, peaking at $4.5K in early December. Downloads showed steady growth, with a slight peak at 1.2K in late December. Active users fluctuated, ending the quarter with approximately 1.3K.
Duskwood - Detective Story by Everbyte experienced a revenue increase towards the end of the quarter, peaking at $656. Downloads mirrored this trend, surging to 1.9K by late December. Active user numbers rose significantly, closing the year with 4.2K.
These insights into the performance of interactive story games highlight the dynamic nature of user engagement in Poland. For more detailed analysis, visit Sensor Tower.