AI Insights · Timothy · January 2026
Top 5 Hypercasual Games on Android in Peru Q4 2025
Explore the performance trends of the top hypercasual games on Android in Peru during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the hypercasual gaming landscape on Android in Peru showcased diverse performance trends among the top five games. This analysis, based on data from Sensor Tower, provides insights into the weekly downloads, revenue, and active user metrics for these popular titles.
Obby Prison Escape Scary Games experienced fluctuating weekly revenue, beginning at approximately $957 and peaking at $1.8K in mid-October before declining towards the end of the year. Downloads saw an initial surge, reaching around 31.9K in mid-October, followed by a significant decrease to 1.1K by the end of December. The active user base mirrored this trend, starting at 40K and peaking at 75.8K, then tapering off to 37.8K.
Block Legends showed a remarkable increase in weekly revenue towards the end of the quarter, rising from $250 to a high of $1.4K in December. Downloads initially dropped but rebounded with a peak of 12.4K in mid-November. Active users followed a similar pattern, with numbers climbing from 5.4K to 11.9K before settling at 3.7K.
Dog Escape: Cute Pet Care Life demonstrated consistent growth in downloads, starting at 14.1K and reaching 40.6K by the end of December. Revenue increased steadily, peaking at $1K in the final weeks. Active users showed a strong upward trajectory, beginning at 309.8K and culminating at 493.9K.
Kick Monster: Killing Monsters maintained stable revenue throughout the quarter, with a slight increase to $581 by the end of December. Downloads remained relatively steady, with a slight peak at 790 in mid-December. Active users showed modest growth, ending the quarter at 1.1K.
Pixel by Number® - Pixel Art experienced consistent revenue, with minor fluctuations and a final figure of $256. Downloads were varied, with a notable low in early December and a recovery to 1.3K by the end. Active users showed some variability, peaking at 12.8K before ending the quarter at 8K.
These insights provide a snapshot of the dynamic hypercasual gaming market in Peru. For more detailed analytics and insights, visit Sensor Tower's platform.