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AI Insights · Timothy · January 2026

Hybridcasual Games on Android in Saudi Arabia: Q4 2025 Overview

Explore the performance of top hybridcasual games on Android in Saudi Arabia during Q4 2025, with insights from Sensor Tower.

Hybridcasual Games on Android in Saudi Arabia: Q4 2025 Overview

In the fourth quarter of 2025, the hybridcasual games market on Android in Saudi Arabia showed varied performances among the top five games, according to Sensor Tower data.

Pizza Ready! by Supercent, Inc. experienced a significant rise in weekly downloads, starting at around 17.9K in early October and peaking at approximately 52.4K by mid-December. The game's weekly revenue also saw an upward trend, reaching about $150 by early December. Active users increased dramatically from 98.6K to 198.1K over the quarter.

Paper.io 2 from VOODOO maintained a steady download rate initially, which surged to 59.7K by the end of December. The weekly revenue fluctuated, peaking at $119 in early December. Active users grew from 242.7K to 277.7K, showing a consistent increase towards the end of the quarter.

Hole.io, another title by VOODOO, experienced stable download numbers, with a slight increase from 26.3K to 24.7K. Revenue saw fluctuations, reaching $112 in mid-October and $100 by the end of December. Active users rose from 157K to 212.3K.

MadOut 2: Grand Auto Racing by MadOut Games LLC FZ saw a notable increase in downloads, moving from 11.8K to 32.6K by the end of December. Revenue started at $3.2K and ended at $2.6K, with a peak of $3.9K in early December. Active users increased from 64.6K to 101.7K.

School Party Craft by Candy Room Games & RabbitCo had a significant jump in downloads, reaching 36.3K by early December before stabilizing around 24.5K. Active users fluctuated but ended the quarter with a strong increase from 172.9K to 175.1K.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026