AI Insights · Timothy · January 2026
Top 5 Hybridcasual Games on Android in Belgium: Q4 2025 Analysis
Explore the performance trends of the top hybridcasual games on Android in Belgium during Q4 2025, including revenue, downloads, and active users.
In the fourth quarter of 2025, the top hybridcasual games on the Android platform in Belgium showed varied performance trends. This analysis provides insight into their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Match Factory! from Peak saw a consistent rise in weekly revenue, culminating at around $8.2K at the end of December. Downloads fluctuated, peaking at 2.7K in the last week of the quarter. Active users increased significantly, reaching over 14.4K by the end of December.
Palmon: Survival by LILITH TECHNOLOGY HONG KONG LIMITED experienced a notable increase in weekly revenue, from $3.1K in October to over $6.1K by the end of December. Downloads showed a gradual rise, peaking at 953 in mid-December, while active users fluctuated, ending the quarter at approximately 1.3K.
Archero 2 by Habby demonstrated a significant revenue increase, starting at $2.8K in early October and reaching around $6.7K by the end of December. Weekly downloads were relatively stable, with a slight uptick to 435 by the end of the quarter. Active users saw a recovery towards the end of the quarter, peaking at 2.6K.
Screwdom 3D from iKame Games - Zego Studio maintained steady revenue, hovering around $2.7K to $4.8K throughout the quarter. Downloads increased significantly in November, peaking at 1.7K in early December, while active users showed a healthy rise, reaching over 11.7K in December.
All in Hole: Black Hole Games by Homa saw a gradual increase in revenue, ending the quarter at approximately $3.7K. Downloads peaked at 1.1K in early November, while active users remained stable, closing the quarter at 3.5K.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored. Each game showed unique trends in engagement and monetization, reflecting diverse strategies in the hybridcasual gaming sector.