AI Insights · Timothy · January 2026
Performance of Top 5 First Person Games on Android in the US, Q4 2025
Explore the performance trends of the top five first-person games on Android in the US during Q4 2025, with insights into downloads, revenue, and active users.
In the fourth quarter of 2025, the top five first-person games on the Android platform in the United States demonstrated varying performance trends. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active user statistics for these games.
Annoying Uncle Punch Game from Game District LLC saw a steady increase in weekly downloads, peaking at approximately 60K by mid-November. However, despite this growth, the game did not generate any revenue during this period. Weekly active users showed fluctuations, starting at around 145K and reaching a high of 181K at the beginning of December, before settling at about 155K by the end of the quarter.
Teacher Simulator: Exam Time by Kwalee Ltd experienced a moderate rise in revenue, peaking at around $758 in early December. Download trends were more volatile, with a high of nearly 67K downloads in late November, although this figure dropped to around 21K by the end of December. Active users initially increased to approximately 199K in mid-October but declined significantly to around 95K by the quarter's end.
I Am Monkey from Estoty showed a notable increase in downloads, reaching a peak of 167K in early November. Revenue peaked at $987 during the same period, while active users climbed from just over 2.5K to nearly 96K by the end of December.
I Am Cat, also by Estoty, had a consistent increase in both downloads and active users. Downloads surged to approximately 64K by the end of December, while active users reached a high of about 244K in the same period. Revenue also saw a steady increase, peaking at $1,018 at the close of the quarter.
Call of Duty®: Mobile from Activision Publishing, Inc. maintained strong revenue performance, peaking at roughly $1.46M in late December. Downloads fluctuated, with a high of about 42K mid-December. Active users saw an upward trend, reaching over 653K in mid-December before settling at approximately 581K by the end of the year.
For more detailed insights and a comprehensive analysis, visit Sensor Tower's platform.