AI Insights · Timothy · January 2026
Top Educational Games on Android in the US: Q4 2025
Explore the performance of the top educational games on Android in the US during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the educational games sector on the Android platform in the United States showcased notable trends. Data from Sensor Tower provides insights into the performance of the top five educational games.
Lingokids - Play and Learn experienced a steady growth in weekly revenue, culminating at approximately $34.4K in the final week of December. Weekly downloads saw a significant increase, peaking at 29K in the same period. Active users fluctuated, reaching a high of 158.5K mid-quarter.
Learn to Read: Reading.com observed a peak in weekly revenue of around $28.5K in late November. Downloads showed variability, with a noticeable increase to 8.5K in mid-November. The active user base saw an upward trend early in the quarter, reaching 52.5K, but declined toward the end.
ABCmouse Classic maintained a consistent weekly revenue, peaking at $22.3K at year-end. Downloads reached their highest at 6.9K in mid-November. Active users showed a decline from 203.3K to 144.5K over the quarter.
Speech Blubs: Language Therapy encountered a gradual decline in weekly revenue, ending at approximately $10.9K. Downloads also decreased, with a low of 1.7K in early December, while active users remained relatively stable, fluctuating around 2.4K.
ABCmouse: Kids Learning Games saw an increase in weekly revenue, reaching $18.3K by late December. Downloads peaked at 57.4K in late November. Active users showed a growth trend, peaking at 235K in early December.
These trends highlight the dynamic nature of the educational games market on Android in the US. For more detailed insights, visit Sensor Tower's comprehensive analysis.