AI Insights · Timothy · January 2026
Top 5 Car Games on Android in Sweden: Q4 2025 Performance Overview
Explore the performance trends of the top 5 car games on Android in Sweden during Q4 2025, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top car games on the Android platform in Sweden exhibited varied performance trends. Data from Sensor Tower provides insights into downloads, revenue, and active users for these popular titles.
Vehicle Masters by SayGames Ltd saw fluctuations in weekly downloads, starting at around 1.4K at the beginning of the quarter, dipping mid-period, and picking up to 981 by the end. The game's weekly revenue remained relatively stable, hovering between $9 to $23, with a peak of $21 in the last week. Active users maintained a steady presence, starting at 19.8K and closing the quarter at 20.4K.
Pick Me Up 3D: Taxi Game from Azur Interactive Games Limited recorded a rise in weekly revenue, starting modestly and peaking at $28 by late November. Downloads showed an initial spike to 1.4K in late October, then fluctuated, ending the quarter at 721. Active users mirrored these trends, peaking at 2.7K in October before declining to 1.8K.
Car Jam by Shycheese maintained consistent weekly revenue, generally ranging from $263 to $377, with a notable peak in late December. Downloads began at 541, increased to a high of 1.2K mid-quarter, and ended at 563. Active user numbers saw a similar pattern, starting at 4.3K, peaking at 5.2K in October, and closing at 4.5K.
Real Car Driving Midnight Club by Zendios had minimal revenue growth, with sporadic increases, peaking at $17 mid-December. Downloads remained relatively steady, with minor fluctuations, ending the quarter at 590. Active users consistently increased, starting at 4.9K and finishing at 5.7K.
Lastly, Extreme Car Driving Simulator by AxesInMotion Racing showed a steady revenue increase, reaching up to $65 in late October. Downloads fluctuated slightly, beginning at 575, dipping mid-quarter, and rising to 512 by December's end. Active users showed a gradual decline from 2.9K to 2.6K throughout the quarter.
For more detailed insights into these trends, you can explore further data on Sensor Tower.