AI Insights · Timothy · December 2025
Top 5 Card Battler Apps on Android in the US - Q4 2025
Discover how the top card battler apps performed on Android in the US during Q4 2025, focusing on trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the Android platform in the United States saw notable trends among the top card battler apps. This analysis is based on data from Sensor Tower, offering insights into downloads, revenue, and user activity.
Pokémon TCG Pocket - Card Game started the quarter strong with weekly revenue peaking at about $1.1M in early October. Despite a dip mid-quarter, it rebounded to end December around $878K. Weekly downloads fluctuated, reaching a high of 44.9K in mid-November, while active users saw a decline from 1.27M to 1.03M.
Magic: The Gathering Arena had a significant spike in revenue, peaking at approximately $346K in mid-November. Downloads peaked at 22.5K the same month. Active users increased from around 185K to over 196K by the end of December, indicating growing engagement.
WWE SuperCard - Wrestling Game displayed a steady revenue increase, reaching about $118K in mid-December. Although downloads remained relatively low, they peaked at 2.8K in mid-November. Active users fluctuated but ended the quarter slightly above 27K.
MARVEL SNAP Strategy Card Game showed varied revenue trends, with a peak of approximately $107K in early December. Weekly downloads remained stable, with the highest at 2.6K in mid-November. Active users decreased slightly from 174K to around 143K.
Yu-Gi-Oh! Master Duel experienced a revenue peak of about $144K in late November. Downloads remained consistent, peaking at 4.8K in mid-October. Active users saw a gradual decline, ending the quarter at approximately 20K.
For more detailed insights and data, visit Sensor Tower to explore the performance metrics of these popular card battler apps.