AI Insights · Timothy · January 2026
Top Boxing Games on Android in South America, Q4 2025
Explore the performance trends of the leading boxing games on Android in South America during Q4 2025, with data insights from Sensor Tower.
In the fourth quarter of 2025, the Android platform in South America saw notable performance trends in the boxing game category. According to Sensor Tower data, several apps stood out in terms of downloads, revenue, and active users.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES maintained a robust presence with weekly downloads peaking at 66.2K by the end of December. Revenue fluctuated throughout the quarter, reaching a high of approximately $108 in late October. Active users showed a steady increase towards the end of the quarter, culminating at 144.9K.
Boss Fight by BoomBit Games experienced a notable increase in weekly downloads, ending the quarter at 66.4K. Revenue remained relatively stable, with a peak of $36 in the last week of December. The app also saw a consistent rise in active users, reaching 1.23M by the quarter's close.
Real Boxing 2 from Vivid Games S.A. showed variable trends, with weekly downloads peaking at 31.4K in early November. Revenue saw a gradual decrease, ending the quarter at $181. Active users initially increased but tapered off towards December, finishing at 48.2K.
Merge Ragdoll Fighting, also from CASUAL AZUR GAMES, had its downloads peak at 21K in mid-October. Revenue was minimal across the quarter, while active users showed a slight decline before stabilizing at 124.2K.
Gym Heros: Fighting Game by Fighting Arena saw a gradual increase in downloads, peaking at 11K in the last week of December. Revenue was modest, with activity levels stabilizing at 16.4K active users by quarter's end.
For more detailed insights and data, visit Sensor Tower. These trends highlight the dynamic landscape of boxing games on Android in South America, showcasing a mix of growth and stability across different metrics.