AI Insights · Timothy · January 2026
Top Boxing Games on Android in Oceania Q4 2025
Explore the performance of the top boxing games on Android in Oceania during Q4 2025, with insights into downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the Android platform in Oceania saw notable performances from leading boxing game applications. Sensor Tower data provides insights into the trends of downloads, revenue, and active users for these top games.
Boss Fight from BoomBit Games experienced a turbulent revenue journey, peaking at $133 in late October before a gradual decline to $31 by the end of December. Weekly downloads fluctuated, starting at 1.3K and ending at 1.2K, while active users showed a positive trend, increasing from 34.9K to 38.6K.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw steady revenue growth, reaching $76 in the week of December 22. Downloads remained stable throughout the quarter, with a small peak at 969 in the final week. Active users experienced a dip mid-quarter but rebounded to 2.1K by the end.
Real Boxing 2 from Vivid Games S.A. showed a diverse revenue pattern, with a notable high of $678 in mid-October and a recovery to $376 by year-end. Downloads gained momentum, rising from 291 to 818, and active users increased from 1.5K to 2K.
WWE 2K25: Netflix Edition maintained a consistent download rate initially, with a sharp decline from 1.2K to 139 towards the end. Active users followed a similar pattern, starting at 581 and closing the quarter at 353.
Merge Ragdoll Fighting also from CASUAL AZUR GAMES, had minimal revenue impact, but downloads showed a slight upward trend, climbing from 162 to 266. Active users remained relatively stable, ending the quarter at 2.5K.
For further insights and detailed analytics, visit Sensor Tower's platform.